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All the latest updates on WoW's Next Expansion "Warlords of Draenor".

Showing posts with label League Of Legends. Show all posts
Showing posts with label League Of Legends. Show all posts

Friday, 15 August 2014

New League of Legends themed Coca Cola released.

The LoL themed Coca Cola was released in South Korea as the World Championship is about to be held, Korea has massive fanbase for LoL, with Sponsors like Coca Cola, Riot Games are surely defining the E-sport world in their own way.

The Season 4 World Championship start 18th of Sep 2014, The playoffs will be held in South Korea with the final being played on October 19th at Sangam Stadium. Sangam Stadium is perhaps best known for being one of the venues of the FIFA world cup in 2002. New for this year is that the World Championship will be on the road with group stages being played out in Singapore and Taipei in September before moving on to Busan in for the quarter-finals in October, while the Semifinals and finals are played in Seoul.







Tuesday, 22 July 2014

League of Legends: A New Dawn



It has just been a month or so, since Riot Game revealed the new Summoner's Rift, the 2 minute long video showcased the much awaited visual upgrade of the Summoner's Rift, well Riot Games just did not stop there, as promised to the fans, Riot Games are also updating the Patcher and the Client, The fans have always questioned Riot Games about their service, but people need to understand the process of software development is not a one day game.

The Season 4 World Championship is close, the new Summoner's Rift is expected to be hitting the live servers after the World's, most probably for the pre-season, however the launch of the Patcher and the Client is unknown yet. The replay system are expected to be added to new client during it's release.

With everything on the track, Riot Games released a 6 minutes long Cinematic to the fans, featuring their popular champions, the cinematic looks amazing and captures the essence of league(also Rengar one shot's the ADC, as he should). Cinematic also shows the Champion characteristics, the way they react, fight and move, everything feels like it is the way it should have been. In a battle between two side's, Riot Games ends up as the winner. It is not just a new dawn for the League of Legends, but also for the Riot Games.

Click here,to check out the official website for wallpaper's and stuff..


Also check out the Making video of the cinematic, and keep visiting us for more news on your favourite game.


Wednesday, 1 January 2014

The EU LCS Returns

The EU LCS returns this jan, and here are the timetable for the weekly match up.


Tickets are now on sale. 

The EU LCS Studio Address:
  • MMC Studios
  • Am Coloneum 1
  • Studio 35
  • Cologne, Germany 50829
DateGame TimeMatchupsCostBuy Link
Jan 1419:00 CETFNC vs GMB | CW vs ALL | LD vs KMT | ALL vs FNC | GMB vs CW | SK vs ALT€10Buy Now
Jan 1519:00 CETLD vs ALL | FNC vs SK | ALT vs GMB | CW vs SK | KMT vs ALT€10Buy Now
Jan 1619:00 CETSK vs LD | ALT vs FNC | KMT vs CW | GMB vs LD | ALL vs KMT€10Buy Now
Jan 2319:00 CETALT vs ALL | KMT vs LD | CW vs ALT | GMB vs SK€10Buy Now
Jan 2419:00 CETALL vs CW | KMT vs GMB | FNC vs LD | ALT vs SK€10Buy Now
Jan 3019:00 CETGMB vs ALL | KMT vs FNC | LD vs SK | CW vs FNC€10Buy Now
Jan 3119:00 CETALL vs SK | LD vs CW | SK vs KMT | GMB vs FNC€10Buy Now
Feb 619:00 CETFNC vs ALL | ALT vs KMT | CW vs GMB | LD vs ALT€10Buy Now
Feb 719:00 CETSK vs CW | LD vs GMB | FNC vs KMT | ALL vs ALT€10Buy Now

Sunday, 22 December 2013

Battle Of The Atlantic [Cloud 9 vs Fnatic] Predictions

Fnatic(EU)    Vs    Cloud 9(NA)  

LCS Ranking - 1

Head to Head Record - Fnatic [2 - 1] Cloud 9

 Team Achievements -



Cloud 9
  • 1st LCS North America Season 3 Summer Playoffs
  • 5th-8th Season 3 World Championship
Fnatic
  • 2nd IPL 5
  • 2nd IEM Season 8 - Cologne
  • 3rd-4th Season 3 World Championship
  • 1st LCS Europe Season 3 Summer Playoffs
  • 1st LCS Europe Season 3 Spring Playoffs
Player Roster:

Position
Cloud 9
Fnatic
Top
Balls
sOAZ
MID
Hai
xPeke
JUNGLE
Meteos
CyanideFI
ADC
Sneaky
Rekkles
SUPPORT
LemoNation
YellOwStaR

My take on both the teams:

                                    Fnatic vs cloud 9, yes there is huge hype around this match, i can only hope it doesn't end up 2-0 stomp, this game is not only a chance for C9 to avenge for the loss at worlds, but this game is also a decider for the BOTA event, since this game provides the winning region with 3 points, and decides who gets to brag till next year(rooting for EU though).

            Out of all the NA teams , its easy to identify how different Cloud 9 is compared to rest , they tend to make less mistake, they focus on objective and team fight oriented game, Cloud 9 steamrolled last LCS Summer Season, but the last time they faced Fnatic, it was evident why they lost, i would say it was the picks/ban phase, but it something that happens to most of teams that go against Fnatic, Fnatic is team which really excels in making right picks and ban, with ever expanding champion pool of soAZ and xPeke, it is not easy to predict what to ban against them, but the most important thing is ban Kassadin no matter what, this just like banning Anivia for Froggen in season 2.

                    Fnatic, with Rekkles rejoining the team, a lot is being expected from him, yes he did put an end to Doublelift's trash-talking at IEM VIII Cologne, but he was not doing well against Gambit Gaming at the same event, every time he over-extended Alex use to pop him to death, but we can call it as the learning experience, and yes CLG is no-where in ranks to be compared with Gambit Gaming as a team or individual, for Rekkles this is going to be right time to show his potential.



Match Up to watch-out for:

    The Junglers, Meteos vs Cyanide, Meteos considered to be the best jungler in NA, but in their game vs Gambit in IEM, Meteos got focused so hard early, he fell behind, at one point he was taking the farm out of balls just to get him back going, this just made balls more useless in team fight, cause Gambit also affected the early game of balls, the problem with Cloud 9 is they expect lot out of Meteos, and you cannot expect one guy to carry your team, atleast not in competitive play, with changes to global gold , and to the jungle it self , this patch could be just the right patch for the play-style of Meteos.

                On the other-hand there is Cyanide, can be named as the most under-rated jungler of EU, or may be xPeke and sOAZ outshine him, this guy is the dark wizard of Fnatic, he mostly never gets credit for the things he does, Cyanide was not at his best at IEM VIII, and his recent champion pool is not yet revealed, he is sure to surprise us all.

Verdict:

                  Fnatic is going to win this 2-1, just because they are a much better team in whole compared to Cloud 9, but all i want is 3 epic games and proper ending to this much hyped event.


You can also read my predictions on GMB and XD.GG here.

Thank you all...









Thursday, 12 December 2013

League Of Legends Patch 3.15 (The Snowdown Update)



Matchmaking

Back in Patch 3.13, we made some changes to let us more dynamically turn on "Loss Prevented" mode for servers with hardware/connection issues. Unfortunately, there was a bug where "prevented" games showed up as losses. Turning on Loss Prevented mode is a manual process that we're improving on (including the potential to automate) in the future. Sorry for the inconvenience!

  • Fixed a bug where Loss Prevented was showing up as Defeat in the post-game lobby and in Match History. Games in your Match History that were listed as Defeat but actually Loss Prevented, will be changed to Loss Prevented.

As a new player, it's no fun going through unbalanced games while the system tries to figure out your appropriate skill level. We've done some work here to speed up our ability to identify new players while quickly improving their matchmaking experience.

  • New players will now have their appropriate skill level identified faster in the matchmaking system

"Explanation here: if you've been waiting in the queue for a while, the matchmaker will become less picky about making a perfectly balanced match. That said, there was a rare bug where players who were in the queue for long periods of time would become matchmaking vacuums, where they would instantly suck in all of the more "picky" players who had just queued in the nearby matchmaking vicinity. To the vacuumed player, if a match gets found quickly, that means in our system that the match is guaranteed to be high quality. Occasionally, however, this wasn't the case (due to wider ranges in matchmaking confidence), and can lead to a bad experience – we've since fixed that bug."

  • Fixed a rare bug where the matchmaker would create imbalanced matches when a player had been in the queue for very long periods of time

General

Long story short, champions with attack speed buffs will now feel the effects quicker.

  • Temporary attack speed buffs now update champion's attack speed immediately, rather than after the first attack
  • Damage amplification abilities no longer work on true damage
    • Abilities affected:
      •  Poppy (Diplomatic Immunity)
      •  Swain (Torment)
      •  Talon (Cutthroat)

Champions

Yasuo
Yasuo the Unforgiven is in this patch, keep your eye out for upcoming details.
 Ahri

Ahri's very early laning experience can be unforgiving if she falls behind. These changes are to give her more breathing room before her first shopping trip or blue buff.

General

  • Base mana increased to 250 (from 230)
  • Base mana regeneration increased to 7 per 5 seconds (from 6.25 per 5 seconds)
 Fiddlesticks
Summary: We've reduced the duration of Terrify at later ranks and lowered the mana cost of both Terrify and Crowstorm.

Terrify is rather… terrifying at later levels, especially with the current pace of the game. That said, we didn't want to straight nerf Fiddle's power without any compensation. Cutting down his mana costs means that Fiddle can stay out in the field a little longer (especially after team fights), while the slight buff to Terrify's rank 1 duration helps his unstable early game.

Q - Terrify

  • Duration reduced at later ranks to 1.25/1.50/1.75/2.00/2.25 seconds (from 1.00/1.50/2.00/2.50/3.00 seconds)
  • Mana cost reduced to 65 at all ranks (from 65/75/85/95/105)

R - Crowstorm

  • Mana cost reduced to 100 at all ranks (from 150/200/250)
 Janna

Given our recent support changes, Janna could use a mana cost decrease like the other ult cost reductions we've made. We're still keeping an eye on this weather lady, so stay tuned for more change.

R - Monsoon

  • Mana cost reduced to 100 at all ranks (from 100/150/200)
 Lee Sin
Summary: Safeguard no longer shields minions or makes wards invulnerable when Lee Sin dashes to them.

"We like that Lee Sin could make cool plays without relying on teammates to Safeguard to, but felt we could trim some of his extraneous power without removing the real ‘fun' of it."

W - Safeguard

  • Now only shields the target if the ally is a champion
 Lucian
Summary: We've lowered the base damage of Piercing Light and shortened its cast range.

We're culling some of Lucian's lane dominance – especially when he gets early AD purchases (given Piercing Light's high AD ratios). Rather than relentlessly pursuing a reduction on Lucian's damage, we also shaved some range off Piercing Light, as Lucian was able to poke from just outside of auto-attack range before going in for a strong trade with his passive. I'm sure there's another ability pun to be had in here, but I got nothing.

Q - Piercing Light

  • Base damage reduced to 80/110/140/170/200 (from 80/120/160/200/240)
  • Reduced cast range to match Lucian's basic attack range (now 550 from 570)
 Lulu
Summary: Pix, Faerie Companion had its base damage increased, Help, Pix!'s base shield strength was increased and Wild Growth's mana cost was lowered.

Lulu's defensive capabilities were a little low for a traditional support, so we sent her to the gym to get buff. Like most supports, we're keeping an eye on Lulu as the preseason progresses.

Passive - Pix, Faerie Companion

  • Base damage increased to 9/21/33/45/57/69/81/93/105 (from 9/18/27/36/45/54/63/72/81)

E - Help, Pix!

  • Base shield strength increased to 80/120/160/200/240 (from 60/105/150/195/240)

R - Wild Growth

  • Mana Cost reduced to 100 at all ranks (from 150 at all ranks)
 Rammus
Summary: We've reduced the duration of Puncturing Taunt at later levels and reduced the mana cost of both Puncturing Taunt and Tremors.

Similar to Fiddlesticks' Terrify, Puncturing Taunt scales to a frustratingly long duration (according to some, it went on forever, so some subjectivity is expected), especially when Rammus has a strong early game. We didn't want to just lower Taunt's durations, so we've made some mana cost reductions to help Rammus recover in games when he has a rough start.

W – Defensive Ball Curl

  • Can no longer be deactivated. Instead goes on cooldown when used (total cooldown of Defensive Ball Curl remains unchanged, as deactivating the ability previously did not reduce its cooldown)

E - Puncturing Taunt

  • Duration reduced at later ranks to 1.25/1.50/1.75/2.00/2.25 seconds (from 1.00/1.50/2.00/2.50/3.00 seconds)
  • Mana cost reduced to 50 at all ranks (from 50/60/70/80/90)

R - Tremors

  • Mana Cost reduced to 100 at all ranks (from 120 at all ranks)
 Sivir
Summary: Fleet of Foot's movement speed bonus now scales up to 50 and Spell Shield has had its duration cut in half. On The Hunt also had its duration reduced and its cooldown increased while the enhanced movement speed boost scales up to 4 seconds with each rank.

We like the general direction of Sivir and are now in the process of tuning her power. Currently Sivir has access to a lot of raw mobility (especially in the early game), so we're hitting that to reduce some of her early game snowball potential. We also wanted to give Sivir's opponents more windows of opportunity against her."

Passive - Fleet of Foot

  • Movement speed bonus reduced, now scales to 30/35/40/45/50 (at levels 1/6/11/16/18) (from 50 at all ranks)

E - Spell Shield

  • Duration reduced to 1.5 seconds (from 3 seconds)

R - On The Hunt

  • Total duration reduced to 8 seconds (from 10 seconds)
  • Enhanced movement speed duration now scales to 2/3/4 seconds (from 4 seconds at all ranks)
  • Cooldown increased to 120/100/80 seconds (from 120/90/60 seconds)
Soraka

We've got larger plans for Soraka in the long-term but for now, we're giving her some extra survivability and mobility in the laning phase to keep her healthy for the preseason.

General

  • Base armor increased to 13 (from 9.4)
  • Base movement speed increased to 340 (from 335)
 Taric
Summary: The armor scaling of Gemcraft has been reduced and Shatter had several changes made to it. Shatter's aura now increases allied champion armor by the correct amount and the armor damage scaling has been reduced. The shred of Shatter has also had its base value and armor scaling reduced.

We're happy with Taric's kit in the preseason, but his burst damage was just too fabulous, especially when he picks up additional armor items to scale off of. Like other supports, we'll be keeping an eye on Taric as the preseason progresses.

Passive - Gemcraft

  • Armor scaling reduced to 20% (from 30%)

W - Shatter

  • Aura amount bug fixed, will now give correct amount of 12% (from roughly 15%)
  • Armor damage scaling reduced to 20% (from 30%)
  • Shred base values lowered to 5/10/15/20/25 (from 10/15/20/25/30)
  • Shred armor scaling lowered to 5% (from 10%)

Minor Changes & Bug Fixes

 Brand

E - Conflagration

  • Fixed a bug where the cast range was longer than intended (625 from 650)
 Caitlyn
  • We've improved Caitlyn's running animation!
 Cho'Gath

Q – Rupture

Rupture's slow after the knockup has always been 1.5 seconds – the tooltip was just incorrect.

  • Fixed a line within the tooltip to correctly reflect the duration of the slow (the actual value is 1.5 seconds, where the tooltip previously stated 3 seconds)
 Fiora

If Fiora uses Blade Waltz on a stealth target that's been revealed (through true sight or abilities), she'll now properly deal damage.

R – Blade Waltz

  • Fixed a bug where Blade Waltz was not dealing damage to "revealed" stealth targets
 Garen

E - Judgment

  • No longer deals reduced damage to monsters (still reduced vs. minions)
  • Fixed a bug where Judgment was dealing less damage than intended
 Lissandra

R - Frozen Tomb

  • Fixed a bug where the slow would sometimes not reapply properly
 Maokai

R - Vengeful Maelstrom

  • Added a counter showing how much bonus damage Vengeful Maelstrom is storing
 Pantheon

W - Aegis of Zeonia

  • Now can be cast on enemy minions and jungle monsters
 Riven
  • We've improved Riven's running animation!
 Shyvana

E - Flame Breath

  • Fixed a bug where Flame Breath was shredding armor in Dragon Form
 Vayne

E – Condemn

  • Fixed a bug where, if the target was being moved by a spell when Condemn's projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.

Items

Vision Items

  • Vision items no longer display their current ward count to your enemies on their tooltip display

Jungle Items

Bounty Hunter as a passive was a risky purchase for some junglers, as it either amped up the gold gains from successful team fights or punished junglers who couldn't get assists / kills. Rather than being seen as a niche purchase, we want the "Spirit" line of jungle items to be a core build on most junglers, so Conservation as a passive is a stronger fit.

Spirit of the Spectral Wraith
  • Now has Conservation passive (instead of Bounty Hunter passive)
Spirit of the Elder Lizard
  • Now has Conservation passive (instead of Bounty Hunter passive)

Trinkets

We're looking to enrich the interactions between the three trinkets by highlighting the core strengths of each (yellow's in a good place at the moment). The changes to the blue trinket solidify its role as a scouting tool and in-combat vision trinket. Even if you reveal a champion before they go into stealth, they won't be revealed once stealth takes effect.

Sweeping Lens
  • Cooldown reduced to 120 seconds (from 180 seconds)
Greater Lens
  • Cooldown reduced to 60 seconds (from 90 seconds)
Oracle's Lens
  • Cooldown reduced to 60 seconds (from 90 seconds)
  • True sight duration reduced to 8 seconds (from 10 seconds)
Scrying Orb
  • NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
  • Cast range increased to 1500 (from 1100)
Greater Orb
  • NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
  • Cast range increased to 2500 (from 1500)
Farsight Orb
  • NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
  • Cast range increased to 3000 (from 2500)

Summoner's Rift

The following changes are for Summoner's Rift only

Jungle Monsters

We've been watching the jungle closely during preseason and while we're happy with the general speed with which champions are making their way through the jungle, we can afford to make it a little less taxing for the first clear.

  • Ancient Golem
    • Damage reduced to 60 (from 65)
  • Lizard Elder
    • Damage reduced to 60 (from 65)
  • Wight
    • Gold increased to 65 (from 60)

Game Flow

Gold income in the preseason is generally high, which can lead to snowballing situations. In addition to clarifying assist gold, we also wanted to remove some of the "untrackable" gold in the mid to late game.

  • Assist gold rewards no longer scale up with game time (now 50% of kill reward from 50-80% of kill reward depending on game time)

We want to better reward players for pushing down inhibitors, and felt that super minions should really live up to their name. Now players will need to be extra vigilant about lanes with a downed inhibitor.

  • Super Minions
    • Damage boost to nearby minions increased to 70% (from 40%)
    • Armor/Magic resistance boost to nearby minions increased to 70 (from 40)

Howling Abyss

WHO NEEDS A TRINKET WHEN YOU CAN FEED A PORO!?

  • Everyone will spawn with a Poro-Snax item in their trinket slot

Masteries

Offense

  • Martial Mastery
    • Attack damage reduced to +4 (from +5 attack damage)
  • Arcane Mastery
    • Ability power reduced to +6 (from +8 ability power)

Defense

  • Perseverance
    • Reduced to restoring 0.7%/1.35%/2% missing health every 5 seconds (from restoring 1/2/3% missing health every 5 seconds)
  • Legendary Guardian (formerly the Tenacious mastery)
    • Fixed a bug where the name had gotten swapped with the Tenacious Mastery
    • Required range to gain bonus armor and magic resistances from enemy champions reduced to 700 (from 900)

Summoner Spells

As a side-note, we do have plans to update Summoner Spells to better reflect the state of the preseason but they will not be coming with patch 3.15. In the meantime, enjoy the new Summoner Spell art!

  • Clarity, Clairvoyance, Revive, Barrier, Flash, Teleport and Ignite have all had their icons updated