World of Warcraft

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Showing posts with label Heroes Of The Storm. Show all posts
Showing posts with label Heroes Of The Storm. Show all posts

Friday, 15 November 2013

Hands on with Heroes of the Storm[Video: Blizzcon Dev vs Dev Game]


storm heroes
MOBA games began with Blizzard. Or at least, the tools that Blizzard provided with their games. That genre has grown massively over the years, resulting in massive tournaments with even bigger prizes on the line. Blizzard has seen this, and they’re bringing their own long-in-development MOBA game to free-to-play battlegrounds. Prepare yourselves for the Heroes of the Storm.
Storm (3)
Heroes of the Storm will be familiar to anyone who has played a MOBA game at least once. It has all the usual gameplay features associated with the genre. A tilted overhead map, resources to gather, buildings to destroy in order to dominate maps and minions to send into battle.
The hook here though, is that Heroes of the Storm will allow you to step into the shoes of your favourite Blizzard characters and use some real teamwork to emerge victorious from matches.
abathurarthasdemonhunterdiabloetcillidankerrigankerrigan_succubusnovaraynortassadaruther
I got hands on time with the game, using several of the characters on offer in the build that was being shown off at Blizzcon.
What struck me though, was that while Heroes of the Storm was undoubtedly a MOBA game, it differed in several ways from trending titles such as DOTA 2 and League of Legends. Those current games are faster, intense and unfriendly to beginners. Heroes of the Storm however, is a simpler version that strips the unnecessary fluff out of the genre and focuses more on making the overall experience tighter, fluid and actually fun.

I’ll be honest here: I am not a MOBA fan. I find the environment toxic, the rules arbitrary and the entire atmosphere of these games to be boring to a point where I’m reduced to tears. Heroes of the Storm, could sway me over to these games.
It’s just fantastic to take part in a game that wants you to have a good time, whether it be on a quick 20 minute map or on a competitive level. It’s going to be impossible for Heroes of the Storm to not be picked up on the eSports stage, but it’s also going to have some casual love.
Storm (6)
Going in, I chose Starcraft’s Nova as my first character. Physically weaker than the rest, she made up for that drawback with long-range skills and a cloaking ability that left her invisible when inactive, until she could attack again. And I freakin’ won my very first MOBA game. Sure, the AI may have been set to a pathetically easy level when it was my turn to play, but if I can win a game, that shows just how accessible Heroes of the Storm will be to anyone.
With that first taste done, I played another game using Diablo, who is less about crowd control and more about killing heroes. He’s slightly rubbish when confronted with multiple minions, but his charge attack allows him to rush an opposing hero out of their protective circle, leaving said foe open to follow-up attacks.
Storm (8)
Each character comes with three special attacks in the game, a passive ability and several perks that become available when they level up. Characters can also ride mounts into battle in order to get back into action quicker, and seeing the lord of terror on his own cute hellmount was just adorable. Health boosts, regen, extra mana and other character-specific bonuses are part of the package, but they won’t make you unstoppable.
The Heroes on offer all feel different from one another, even with long-range characters such as Jim Raynor and Nova, who despite sharing the same universe, are completely different characters in their own right. These heroes also represent differing levels of skills needed to master them, something that will come into play in the long-term game plan.
Heroes of the Storm is not a game for lone wolves. You’ll need to use teamwork, protect your fellow heroes and evolve a quick strategy for the various obstacles in your way. This is going to manifest itself in the character you pick, as you’re all gears in a greater engine of death and destruction.
Storm (9)
I checked the game downstairs as well in a match with actual people, playing another map as Uther. Despite walking softly and carrying a big hammer, Uther is your perfect medic, able to keep your heroes fighting and the enemy at a disadvantage. The game was also in no way toxic, something that I despise in the MOBA community, although it’s to be expected considering the enthusiastic Blizzcon attendees by my side.
Storm (1)
It’s still too soon to tell whether or not the MOBA community at large will pick up Heroes of the Storm, but it’s a game designed for Blizzard fans and newcomers. It’s easy to learn, not too deep and fun with friends. And, like League of Legends and Dota 2, it’ll be completely free to play when it launches.
Source lazygamers

Monday, 11 November 2013

Hearthstone Panel Fireside Chat




Development Team

  • The Hearthstone development team is the smallest team at Blizzard!
  • The smaller team has helped them pursue their dreams for Hearthstone and allowed them to focus on the important things.
  • Everyone on the team, and more importantly, Blizzard, has always loved card games.

Goals for Hearthstone

  • Hearthstone is a game for everyone. A game for everyone has to be accessible.
    • Although they kept things simple, it still has plenty of depth. No one likes a game you're done playing after a week.
  • Keep the game physical. Make it feel like the players are actually holding and playing their cards.
    • Accomplished through animations!
  • It was important to keep the game flavorful.
    • As Hearthstone is based on Warcraft, and more importantly, World of Warcraft, the team aimed to keep that Warcraft feel, but adding some more silliness to it.
  • The gameplay had to be fast paced.
    • Games that will be played on mobile need to be finished quicker for those on the go.
    • Having mana crystals as a resource you gained per turn kept the speed up because you aren't waiting for resource cards each turn.
  • The game had to be fun.
    • Getting rid of things like resource destruction and milling really helped keep people from feeling like they were doomed.

Making the Game

  • There was a lot of iteration and prototyping with Hearthstone.
    • One of the physical prototypes hey tried as to cut text out of the cards. Cards were created with only art and attack/health values and they found they could play it well. This is why you only see portraits on the battlefield.
    • Hearthstone was put onto a web interface after their physical testing. Much was learned about designing the interface here.
  • Combat Tricks! It's a trap! If you attacked your opponent and you had a combat trick up, it would allow you to play a card on your opponents turn to mess a round with their attack.
    • They found out when they removed Combat Tricks, it was actually a lot more fun and it increased the pace as well.
  • The interface moved onto being more comical, and then they thought "hey, what if this game was played in a tavern?".
  • The next version of the gameboard involved setting the player inside of a virtual gameboard on the table in a tavern.
  • Being a virtual card game, it let the developers do stuff that would be very hard, or impossible to accomplish in the real world.
    • Examples include Thoughtsteal, Nozdorumu, and King Mukla.
  • There were also plenty of cards that did not work out though as well.
    • Devouring Ooze: Battlecry: Gain +1/+1 for each game you've lost in a row.
    • Auto-Pecker 4000: Deal 1 damage to any player who mouses-over this minion.
    • Worldflipper X-50: Flip your opponent's screen upside down.
  • Although they wanted to keep the game feeling physical, having a pile of cards on your screen to form your decks was frustrating.
    • This lead to the current version of the Deck Builder!
  • A lot of the developers really love draft mode. They knew something had to be done for Hearthstone.
    • In a normal draft, you buy in with a set number of packs, and pass packs around a circle of friends and each pick one card out of each pack until all the cards are gone.
    • Normal drafing wouldn't work with Hearthstone though. What if people didn't have enough friends to play draft, or their friends went offline?
      • Asynchronous drafting was created to fix this!

Making a Card

  • What makes a card awesome in Hearthstone?
    • Cards must be easy to understand. You should be able to look at a card that you just got out of a pack and can think about how you'd be able to integrate it into your deck.
    • The original version of Whirlwind was too complicated and required too much thought to process the card.

 The Beta Test

  • Over one million beta invites have been sent out so far!

Future Patches

  • Some really amazing stuff coming up.
  • Card changes!
    • Mind Control cost is being increased to 10.
    • Starving Buzzard health is being decreased to 1.
    • Unleash the Hounds is going to be changed, but they aren't sure yet.
  • Ranked playmode changes!
    • There are going to 25 new ranks in ranked playmode.
      • Each month, all players restart at Rank 25: “Angry Chicken”
      • Players will be matched against players of similar rank.
      • Win a game, acquire a star!  
      • Acquire enough stars and you’ll rank up!
      • Each rank has its own icon and medal.
      • Win streaks may give additional stars.
      • At higher ranks, you'll lose a star if you lose a game.
    • Each rank will have 5 star levels.
    • Ranks will reset every month at the start of the next season.
    • At the end of each season, if you participate in that season, you will be given new artwork for your card backs!
  • The Arena changes!
    • Three new keys being added for a total of 12 possible wins! 
      • Molten Key
      • Frostborn Key
      • Lightforged Key
    • If you go past 9 wins, there will be even better rewards!

The Future of Hearthstone

  • Going Mobile!
    • There is work on the Android version of Hearthstone. No time frame currently, but likely the second half of 2014.
    • iPhone will be getting its own version of Hearthstone in addition to the iPad.
    • No matter where you play Hearthstone, you will always have access to the same cards and the same opponents.
  • Expansions!
    • New cards, new features!
  • Reconnecting. The developers are working on a way to let you reconnect to games in progress after you've crashed or disconnected.





Sunday, 10 November 2013

Heroes of the Storm Battleground And Heroes Gameplay Preview[Video]


Video Links:

Heroes Model and Skins : Click here

Genereal Gameplay : Click Here

Battleground Previews:

Haunted Mines : Click Here

Cursed Hallow : Click Here

Blackhearth's Bay : Click Here

Heroes Gameplay Preview:

Abathur : Click Here

Raynor  : Click Here

Tyrael : Click Here

Stitches : Click Here

Heroes of the Storm
  • The game is about involving the Blizzard Heroes and playing with friends.
  • Warcraft 3 was when things really took off.
  • The WC3 editor and the new game mechanics were important in allowing players to create MOBA style games.
  • WC3 added lots of new art for players to use in the editor.
  • Blizzard originally made the feature rich tools for themselves, but players took them and made some awesome content.
  • The SC2 editor was a powerful tool, so the team took it and made a game with it. The feedback was positive and the team wanted to work on it some more.
  • The art made for Blizzcon was the basis for involving all of the different Blizzard universes.
  • Hearthstone is important to Heroes of the Storm because it captures the fun and essence of Warcraft in a card game. The Heroes team wants to do the same kind of thing with all the Blizzard universes in Heroes of the Storm.
  • Making Diablo, Starcraft, and Warcraft all fit together in the same game isn't too hard, Orcs have been standing next to demons for a long time.
  • Playing Arthas has to feel like you are in control of one of the most deadly heroes ever to exist. He can steal the souls of enemies he kills and have them follow him into battle.
  • You can choose your own Heroic Ability currently in Heroes.
  • Heroes lets the team go back and use characters from the past before they were changed, like Arthas.
  • Elite Tauren Chieftain also appears in Heroes. He can move quickly and heal himself. Stage Dive is his heroic ability, allowing him to jump on the enemy from out of nowhere. He also can force everyone to stop and dance briefly.
  • Abathur from SC2 also appears in Heroes. He can jump inside any friendly hero from far away, allowing him to shoot abilities from inside them. On his own he isn't dangerous at all.
  • Heroes have different skins that are as simple as color variations or entirely different models. (Diablo + Murloc, Starcraft Uther, Judgement Armor Uther)
  • Games last twenty minutes.
  • There are team levels rather than hero levels. This makes support heroes and specialist heroes viable options.
  • Battlegrounds provide opportunities to play with friends and a variety of gameplay settings. Maps can be taken out of the matchmade game rotation and new maps added.
  • Blackheart's Bay requires you to find chests, attack them, collect the coins. You take the coins to Blackheart. Other players are treasure goblins, carrying coins and trying to avoid you.
  • The Haunted Mines requires you to kill the undead underground and collect their skulls in a PvP/PvE dungeon. There is a boss that has a lot of skulls, so there is a big teamfight around him usually. Once all the skulls are collected, a golem appears for each team. The size of the golem depends on how many skulls you collect. They move across the map and smash things, so you have to choose to defend your or go and attack the oncoming golem. Wherever the golem dies is where it respawns next time it comes to life. Your team wants to keep it far away from your base.

Q&A

  • Two or three teamfights doesn't usually make the game unless the teams are very unbalanced.
  • Communication is important with how much of an impact strategy will have on the game outcome. Playing with friends is going to provide a better experience than playing with PuGs. The devs are going to try and make communication as easy as possible though.
  • The mounts in the game allow a team to group up quickly and move quickly out of combat.
  • Individual skill is nice, but you won't be able to make your hero much more powerful than anyone else. This game is about playing with a team, not an individual.
  • More customization beyond talents or powers will be looked at in the future.
  • Heroes will have competitive play, but becoming an e-sport will be up to the community.


Source adriacraft



Saturday, 9 November 2013

Heroes of the Storm (Heroes Models and Names)


List Of Heroes

Abathur

Arthas

Arthas Prince

Demonhunter

Demonhunter Vamp

Diablo

Diablo Kaijo

Elite Tauren Chieftain

Elite Tauren Chieftain Glamrock

Illidan Stormrage

Illidan Stormrage Blood Elf

Kerrigan

Kerrigan Succubus

Nova

Nova Roller

Raynor

Raynor America

Tassadar

Tassadar Mecha

Uther

Uther Judgement

Source: mmo-champion

Friday, 8 November 2013

Heroes of the Storm Overview( Beta Sign Up Opened) Dev Interview/Gameplay/Cinematic


Heroes of the Storm
  • The game is about involving the Blizzard Heroes and playing with friends.
  • Warcraft 3 was when things really took off.
  • The WC3 editor and the new game mechanics were important in allowing players to create MOBA style games.
  • WC3 added lots of new art for players to use in the editor.
  • Blizzard originally made the feature rich tools for themselves, but players took them and made some awesome content.
  • The SC2 editor was a powerful tool, so the team took it and made a game with it. The feedback was positive and the team wanted to work on it some more.
  • The art made for Blizzcon was the basis for involving all of the different Blizzard universes.
  • Hearthstone is important to Heroes of the Storm because it captures the fun and essence of Warcraft in a card game. The Heroes team wants to do the same kind of thing with all the Blizzard universes in Heroes of the Storm.
  • Making Diablo, Starcraft, and Warcraft all fit together in the same game isn't too hard, Orcs have been standing next to demons for a long time.
  • Playing Arthas has to feel like you are in control of one of the most deadly heroes ever to exist. He can steal the souls of enemies he kills and have them follow him into battle.
  • You can choose your own Heroic Ability currently in Heroes.
  • Heroes lets the team go back and use characters from the past before they were changed, like Arthas.
  • Elite Tauren Chieftain also appears in Heroes. He can move quickly and heal himself. Stage Dive is his heroic ability, allowing him to jump on the enemy from out of nowhere. He also can force everyone to stop and dance briefly.
  • Abathur from SC2 also appears in Heroes. He can jump inside any friendly hero from far away, allowing him to shoot abilities from inside them. On his own he isn't dangerous at all.
  • Heroes have different skins that are as simple as color variations or entirely different models. (Diablo + Murloc, Starcraft Uther, Judgement Armor Uther)
  • Games last twenty minutes.
  • There are team levels rather than hero levels. This makes support heroes and specialist heroes viable options.
  • Battlegrounds provide opportunities to play with friends and a variety of gameplay settings. Maps can be taken out of the matchmade game rotation and new maps added.
  • Blackheart's Bay requires you to find chests, attack them, collect the coins. You take the coins to Blackheart. Other players are treasure goblins, carrying coins and trying to avoid you.
  • The Haunted Mines requires you to kill the undead underground and collect their skulls in a PvP/PvE dungeon. There is a boss that has a lot of skulls, so there is a big teamfight around him usually. Once all the skulls are collected, a golem appears for each team. The size of the golem depends on how many skulls you collect. They move across the map and smash things, so you have to choose to defend your or go and attack the oncoming golem. Wherever the golem dies is where it respawns next time it comes to life. Your team wants to keep it far away from your base.

Q&A

  • Two or three teamfights doesn't usually make the game unless the teams are very unbalanced.
  • Communication is important with how much of an impact strategy will have on the game outcome. Playing with friends is going to provide a better experience than playing with PuGs. The devs are going to try and make communication as easy as possible though.
  • The mounts in the game allow a team to group up quickly and move quickly out of combat.
  • Individual skill is nice, but you won't be able to make your hero much more powerful than anyone else. This game is about playing with a team, not an individual.
  • More customization beyond talents or powers will be looked at in the future.
  • Heroes will have competitive play, but becoming an e-sport will be up to the community.



Click Here For HotS Dev Interview:https://www.youtube.com/watch?v=EnhI_JotfcY