Monday, 11 November 2013

Hearthstone Panel Fireside Chat




Development Team

  • The Hearthstone development team is the smallest team at Blizzard!
  • The smaller team has helped them pursue their dreams for Hearthstone and allowed them to focus on the important things.
  • Everyone on the team, and more importantly, Blizzard, has always loved card games.

Goals for Hearthstone

  • Hearthstone is a game for everyone. A game for everyone has to be accessible.
    • Although they kept things simple, it still has plenty of depth. No one likes a game you're done playing after a week.
  • Keep the game physical. Make it feel like the players are actually holding and playing their cards.
    • Accomplished through animations!
  • It was important to keep the game flavorful.
    • As Hearthstone is based on Warcraft, and more importantly, World of Warcraft, the team aimed to keep that Warcraft feel, but adding some more silliness to it.
  • The gameplay had to be fast paced.
    • Games that will be played on mobile need to be finished quicker for those on the go.
    • Having mana crystals as a resource you gained per turn kept the speed up because you aren't waiting for resource cards each turn.
  • The game had to be fun.
    • Getting rid of things like resource destruction and milling really helped keep people from feeling like they were doomed.

Making the Game

  • There was a lot of iteration and prototyping with Hearthstone.
    • One of the physical prototypes hey tried as to cut text out of the cards. Cards were created with only art and attack/health values and they found they could play it well. This is why you only see portraits on the battlefield.
    • Hearthstone was put onto a web interface after their physical testing. Much was learned about designing the interface here.
  • Combat Tricks! It's a trap! If you attacked your opponent and you had a combat trick up, it would allow you to play a card on your opponents turn to mess a round with their attack.
    • They found out when they removed Combat Tricks, it was actually a lot more fun and it increased the pace as well.
  • The interface moved onto being more comical, and then they thought "hey, what if this game was played in a tavern?".
  • The next version of the gameboard involved setting the player inside of a virtual gameboard on the table in a tavern.
  • Being a virtual card game, it let the developers do stuff that would be very hard, or impossible to accomplish in the real world.
    • Examples include Thoughtsteal, Nozdorumu, and King Mukla.
  • There were also plenty of cards that did not work out though as well.
    • Devouring Ooze: Battlecry: Gain +1/+1 for each game you've lost in a row.
    • Auto-Pecker 4000: Deal 1 damage to any player who mouses-over this minion.
    • Worldflipper X-50: Flip your opponent's screen upside down.
  • Although they wanted to keep the game feeling physical, having a pile of cards on your screen to form your decks was frustrating.
    • This lead to the current version of the Deck Builder!
  • A lot of the developers really love draft mode. They knew something had to be done for Hearthstone.
    • In a normal draft, you buy in with a set number of packs, and pass packs around a circle of friends and each pick one card out of each pack until all the cards are gone.
    • Normal drafing wouldn't work with Hearthstone though. What if people didn't have enough friends to play draft, or their friends went offline?
      • Asynchronous drafting was created to fix this!

Making a Card

  • What makes a card awesome in Hearthstone?
    • Cards must be easy to understand. You should be able to look at a card that you just got out of a pack and can think about how you'd be able to integrate it into your deck.
    • The original version of Whirlwind was too complicated and required too much thought to process the card.

 The Beta Test

  • Over one million beta invites have been sent out so far!

Future Patches

  • Some really amazing stuff coming up.
  • Card changes!
    • Mind Control cost is being increased to 10.
    • Starving Buzzard health is being decreased to 1.
    • Unleash the Hounds is going to be changed, but they aren't sure yet.
  • Ranked playmode changes!
    • There are going to 25 new ranks in ranked playmode.
      • Each month, all players restart at Rank 25: “Angry Chicken”
      • Players will be matched against players of similar rank.
      • Win a game, acquire a star!  
      • Acquire enough stars and you’ll rank up!
      • Each rank has its own icon and medal.
      • Win streaks may give additional stars.
      • At higher ranks, you'll lose a star if you lose a game.
    • Each rank will have 5 star levels.
    • Ranks will reset every month at the start of the next season.
    • At the end of each season, if you participate in that season, you will be given new artwork for your card backs!
  • The Arena changes!
    • Three new keys being added for a total of 12 possible wins! 
      • Molten Key
      • Frostborn Key
      • Lightforged Key
    • If you go past 9 wins, there will be even better rewards!

The Future of Hearthstone

  • Going Mobile!
    • There is work on the Android version of Hearthstone. No time frame currently, but likely the second half of 2014.
    • iPhone will be getting its own version of Hearthstone in addition to the iPad.
    • No matter where you play Hearthstone, you will always have access to the same cards and the same opponents.
  • Expansions!
    • New cards, new features!
  • Reconnecting. The developers are working on a way to let you reconnect to games in progress after you've crashed or disconnected.





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