Tuesday, 5 November 2013

Mastery Changes Coming to PBE(05/11/2013)




Offense
Tier 1
  • Feast (1 Rank) - Each time you kill a unit restore 2 health and 1 mana
  • Fury (4 Ranks) - Gain 1.25/2.5/3.75/5% increased Attack Speed
  • Sorcery (4 Ranks) - Gain 1.25/2.5/3.75/5% Cooldown Reduction
  • Butcher (1 Rank) - Deal 2 additional damage versus minions with basic attacks and single target spells (does not included Damage over time effects or Area of Effect spells)
Tier 2
  • Doubled Edge Sword (1 Rank) - Melee: Deal an additional 2% damage and receive 1% additional damage. Ranged: Deal and recieve an additional 1.5% damage
  • Brute Force (3 Ranks) - +4/8/12 Attack Damage at level 18 (+0.22/0.44/0.66 per level)
  • Mental Force (3 Ranks) - +6/12/18 Ability Power at level 18 (+.33/.66/.99 per level)
Tier 3
  • Spell Weaving (1 Rank) - Damaging an enemy champion with an auto attack increases your spell damage by 1% stacking up to 3 times. (Max 3% damage increase)
  • Martial Mastery (1 Rank) (Req Brute Force) - +5 Attack Damage
  • Arcane Mastery (1 Rank) (Req Mental Force)- +8 Ability Power
  • Executioner (3 Ranks) - Increases damage dealt to champions below 20/35/50% health by 5%
Tier 4
  • Blade Weaving (1 Rank)(Req Spell Weaving) - Damaging an enemy champion with a spell increases your basic attack damage by 1% stacking up to 3 times. (Max 3% damage increase) This cannot be trigger more than once per second
  • Warlord (3 Ranks) -Increases Bonus Attack Damage by 2/3.5/5%
  • Archmage (3 Ranks) - Increases Ability Power by 2/3.5/5%
  • Dangerous Game (1 Rank) (Req Executioner)- Killing a champion restores 5% of your missing health and mana
Tier 5
  • Frenzy (1 Rank) - Critical hits increases your attack speed by 5% for 3 seconds (stacks up to 3 times)
  • Devastating Strikes (3 Ranks) - +2/4/6% Armor and Magic penetration
  • Arcane Blade (1 Rank) - Your basic attacks also deal bonus magic damage equal to 5% of your Ability Power
Tier 6
  • Havoc (1 Rank) - 3% Increased Damage
Defense
Tier 1
  • Block (2 Ranks) - Reduce incoming damage from champion basic attacks by 1/2
  • Recovery (2 Ranks) - +1 health per 5 seconds
  • Enchanted Armor (2 Ranks) - Increase your bonus Armor and Magic Resistance by 2.5/5%
  • Tough Skin (2 Ranks) - Reduce damage taken from neutral monsters by 1/2, This does not effect lane minions
Tier 2
  • Unyielding (1 Rank)(Req Block) - Melee - Reduce all incoming damage from champions by 2 Ranged - Reduce all incoming damage from champions by 1
  • Veteran Scars (3 Ranks) - +12/24/36 Health
  • Bladed Armor (1 Rank) - Enemy monsters that attack you bleed dealing damage equal to 1% of their current health each second.\nThis does not work against lane minions.
Tier 3
  • Oppression (1 Rank) - Reduces damage taken by 3% from enemies that have impaired movement (Slows, snares, taunts, stuns, etc)
  • Juggernaut (1 Rank)(Req Veteran Scars) - +3% Maximum Health
  • Hardiness (3 Ranks) - +2/3.5/5 Armor
  • Resistance (3 Ranks) - +2/3.5/5 Magic Resistance
Tier 4
  • Perseverance (3 Ranks) - +1/2/3% of your missing health every 5 seconds
  • Swiftness (1 Rank) - Reduce the effectiveness of slows by 10%
  • Reinforced Armor (1 Rank)(Req Hardiness) - Reduces damage taken by critical strikes by 10%
  • Evasive (1 Rank)(Req Resistance) - Reduces damage taken by 4% from Area of Effect magic damage
Tier 5
  • Second Wind (1 Rank)(Req Perseverance) - Increase all sources of incoming healing by 10% when below 25% health
  • Legendary Guardian (4 Ranks) - +1/2/3/4 Armor and 0.5/1/1.5/2 Magic Resistance for each nearby enemy champion
  • Runic Shield (1 Rank) - Start the game with a 50 health shield. This shield regenerates each time you respawn
Tier 6
  • Tenacious (1 Rank) - Reduces the duration of crowd control effects by 15%
Utility
Tier 1
  • Phasewalker (1 Rank) - Reduces the casting time of Recall by 1 second
  • Fleet of Foot (3 Ranks) - +0.5/1/1.5% movement speed
  • Meditation (3 Ranks) - +1/2/3 mana regen per 5
  • Scout (1 Rank) - Increases the cast range of wards and trinket items by 10%
Tier 2
  • Conjuror (1 Rank) - Summoned units, traps, and clones have 10% increased duration. This does not work on wards
  • Summoner's Insight (3 Ranks) - Reduces the cooldown of Summoner Spells by 4/7/10%
  • Strength of Spirit (1 Rank)(Req Meditation) - Gain Health Regeneration equal to 10% of your Mana Regeneration
  • Alchemist (1 Rank) - Increases the duration of your potions and elixirs by 10%
Tier 3
  • Greed (3 Ranks) - +.5/1/1.5 gold every 10 seconds
  • Runic Affinity (1 Rank) - Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
  • Vampirism (3 Ranks) - +1/2/3% lifesteal and spellvamp
  • Culinary Master (1 Rank)(Req Alchemist) - Your health potions are upgraded into Biscuits that restore an additional 20 health and 10 mana instantly upon consumption
Tier 4
  • Wealth (1 Rank) (Req Greed)- +40 Starting Gold
  • Bandit (1 Rank) - Melee: Grants an additional 15 Gold on Champion kill or assist Ranged: You gain 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds
  • Expanded Mind (3 Ranks) - +2/3.5/5% increased maximum mana
  • Inspiration (2 Ranks) - +5 experience every 10 seconds while near a higher level allied champion
Tier 5
  • Scavenger (1 Rank) (Req Bandit)- +1 Gold each time an ally kills a nearby lane minion
  • Intelligence (3 Rank) - +2/3.5/5% Cooldown Reduction and reduces the cooldown of Activated Items by 4/7/10%
Tier 6
  • Wanderer (1 Rank) - Gain 5% increased movement speed out of combat

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