World of Warcraft

All the latest updates on WoW's Next Expansion "Warlords of Draenor".

Showing posts with label World Of Warcraft. Show all posts
Showing posts with label World Of Warcraft. Show all posts

Wednesday, 18 December 2013

World of Warcraft - Warlords of Draenor Website Launched,Beta Sign-up Open,New Flex Questing..



Age of War Awaits..

New expansion of World of Warcrafts, Warlords of Draenor Website has been launched, Click Here.

The Website Contains News and Information about the upcoming expansion, most importantly the race model viewer, also more information on Garrison.

New Flexible Questing Sysytem:
Before the orcs first invaded Azeroth, the Iron Horde rose to dominate a historic age. Only the heroes of past and present still defy the warlords of Draenor. Through a refined, flexible questing system, you’ll meet storied heroes and villains in battle without slowing your exploration of a forbidding land. As you and your allies win victories, you’ll be duly rewarded—any quest can randomly award bonus rare or epic items. Stand beside legends. Break the tide of steel.



Tuesday, 17 December 2013

Winter Veil 2013 and Hotfix Patch

Winter Veil 2013
The Feast of Winter Veil is here and brings new gifts this year! When you unwrap your present this year, you will find a Crashin' Thrashin' Flyer Controller inside. You will need it for The Danger Zone achievement. 




Classes
  •  Priest 
    • Talents
      • Resolved an issue where From Darkness Comes Light was not activating correctly from Smite.

Creatures

  • [Requires a realm restart.] Resolved an issue that caused Dragonmaw and Wildhammer NPCs in Twilight Highlands to be non-attackable.

Raids, Dungeons, and Scenarios

  • To help smooth difficulty scaling as players are added or removed from a Flexible raid, several raid boss abilities that target additional players as the size of a Flexible raid increases will use weighted randomization rather than strict breakpoints. For more information on the change, check out this thread on the Dungeons, Raids and Scenarios forum.
  • Siege of Orgrimmar
    • Cross-Realm raid browser (located in the Social Pane under Other Raids on the Raid tab) now has a minimum item level requirement for players attempting to list for Siege of Orgrimmar on Flexible raid difficulty.
      • Vale of Eternal Sorrows requires a minimum item level of 510.
      • Gates of Retribution requires a minimum item level of 517.
      • The Underhold requires a minimum item level of 524.
      • Downfall requires a minimum item level of 531.
    • Paragons of the Klaxxi
      • These hotfixes are upcoming, but NYI as of today.
      • Melee damage from the Paragons should now be more consistent and less likely to spike.
      • Ka'roz the Locust's Hurl Amber should no longer target players that have mutated into an Amber Scorpion.
      • Resolved an issue where Xaril the Poisoned Mind was not using Toxic Injection on the raid as soon as he joins the fight.

Battlegrounds and Arenas

  • Legendary Metagem effects (Capacitive Primal Diamond, Courageous Primal Diamond, Indomitable Primal Diamond, and Sinister Primal Diamond) should no longer have a chance to activate while in an Arena, Battleground, or Rated Battleground.

Timeless Isle

  • Resolved an issue where rocks from a cave-in blocking the entrance to the Mysterious Den did not have proper collision detection.

Changes to Flex Scaling - World of Warcraft




At BlizzCon, we'd discussed some improvements to our Flexible scaling system that would minimize the existence and impact of any real or perceived "breakpoints." Our design goal has always been for the system to be neutral with respect to group size. Specifically, you should never feel encouraged to turn away interested players whose skill/gear level matches the rest of the group's, basic role composition constraints notwithstanding. But at the same time, you shouldn't feel like you need to go out and grab warm bodies if you have a perfectly serviceable raid already assembled. Clearly we have not yet fully realized those goals.

In general, the existing healing/damage scaling slightly favors larger groups, since boss health and damage scale up more slowly than does raid throughput. To use a specific example, an 18-player raid with 12 damage-dealers will kill a boss slightly faster than a 10-player raid with 6 damage-dealers (assuming equal skill/gear between the two groups). But it is true that currently some specific abilities exhibit breakpoints, where adding an extra player causes an extra add to spawn, or an ability to strike an additional target.

To help smooth out difficulty scaling as you add or remove players from your Flexible raid, we will be implementing one of our planned Warlords changes to the scaling system ahead of schedule. In the near future, several boss abilities that target more players as the size of a Flex raid increases will use weighted randomization rather than strict breakpoints.

An example to illustrate what I mean:

Today, Sun Tenderheart's Shadow Word: Bane ability afflicts 2 targets if your raid size is between 10 and 14, but begins to hit a third target at 15.

Once our upcoming change is in place, if you have a 13-player raid, there will be a 60% chance for each cast of the ability to hit 3 targets, and a 40% chance for it to hit 2. If you add an extra player, and thus have 14, there will now be an 80% chance for 3 debuffs to go out, and a 20% chance for only 2.

In short, with respect to this particular ability, adding an extra player will always give you an average of 0.2 extra Bane debuffs. No more breakpoints!

There will be a handful of exceptions where breakpoints remain necessary. Imprison on Sha of Pride is probably the most notable such example, where you really want to pre-plan who will cover which prisons, and having a random number of targets each cast would cause frustrating unpredictability.

There's nothing wrong with 14-player groups -- 14 players is a great size for a raid. But so is 15. And 19. And 12. And 22. We just want to help make sure that good players aren't being turned away from groups because of the notion that their presence will make things harder for everyone.


HotFIX
Fun fact: The hotfix has actually been active since just before the weekend, but it didn't get caught in the prior round of hotfix notes. It's no surprise that it went largely unnoticed, since most all of the abilities with actual breakpoints going from 14->15 are things with very minor impact (Protectors' Shadow Word: Bane, Nazgrim's Bonecracker, Hisek's Multi-Shot, etc.). There are indeed a couple of more impactful breakpoints on Garrosh's Touch of Y'Shaarj and Sha of Pride's Imprison, but those both occur at raid sizes well above 14, and randomization isn't the correct solution to either.

The 14-player "magic number" is actually a fairly interesting social dynamic, since there never was anything particularly special about the number, and now there really is objectively no advantage. As we've said in the past, there's certainly nothing wrong with wanting to form a 14-player raid, but if you're turning away strong players or friends because you're convinced that your raid as a whole will have a harder time, you're making a mistake.

Tuesday, 10 December 2013

NSA and GCHQ have been surveilling World of Warcraft




Once, in my more politically active university days, I wrote "flip the flipping Prime Minister" on my MySpace page. As a result, I'm resigned to the fact that I will be ceaselessly monitored by the full force of my government's intelligence services. The less dangerously subversive among you might be somewhat more surprised to learn how far those surveillance tendrils are spreading. According to reports co-published between The GuardianThe New York Times and ProPublica, intelligence gathering has spread to online worlds, with spies having 'infiltrated' World of Warcraft and Second Life.
According to documents disclosed by Edward Snowden, both the US's NSA and the UK's GCHQ created accounts, recruited informers and gathered data in MMOs, and through the apparently more heavily monitored Xbox Live. According to a top secret document from 2008, they saw these spaces as a possible "target-rich communication network," with the potential to give terrorists and other criminal elements "a way to hide in plain sight." Presumably there were also worried about the threat of global boar genocide.
The surveillance was wide-spread enough that the agencies needed a "deconfliction" group, to ensure operatives weren't accidentally monitoring each other, and maybe to organise the intra-departmental raids. Despite all this, the documents provide no examples of any counter-terrorism successes from these actions. That either suggests that terrorists aren't using MMOs as a method of communication, or that they simply think that WoW is too full of carebears.
On Blizzard's part, a spokesperson told the NYT that they were unaware of any surveillance. "If it was, it would have been done without our knowledge or permission," they said.
It's a fascinating insight into the workings, fears and, to some degree, paranoia of these agencies. Given the abundance of communication that typifies these games and services, it's no real surprise that agencies dedicated to the analysis of data would gravitate towards them. This is a still-unfolding story that will eventually need to form part of the wider discussion about the role of counter-terrorism, and the level to which privacy should be an expectation of a democratic society. Of course, as a guy who writes about PC games, I'm going to make jokes instead.
Source:Blue's News.PCgamer

Tuesday, 3 December 2013

Crowd Control in WoW: Warlords of Draenor



CC in Warlords of Draenor
We are planning to take a strong look at CC in Warlords with the intent of dialing things back a little. We do think it's important that players are rewarded for using CC intelligently (by coordinating usage, being mindful of diminishing returns, etc), but we think we can approach things in a way that allows us to tone down CC overall while still providing that gameplay. (Official Forums)

Daze Effect
Oh man! Remember when it was based on Defense so tanks could essentially run anywhere and never get dazed but us cloth wearers would be in dazed-city? Crazy. Although they had to pay more repairs back then too. XD

Don't hear too much about it these days though, kind of a fun discussion to have again! In-general the world should be dangerous, and when you can ride through it unaffected, or have guaranteed escapes, it loses some of that danger. It's a lot of the same reasoning for non-flying in new content. Sure, you can still escape many situations, and there are still some get-out-of-jail-free cards, but that doesn't mean it's a good idea to remove all of the situations which cause you to be cautious, plan travel routes, and have to play your character in this Roleplaying Game. We think the daze mechanic still serves its useful purpose. (Official Forums)

Sunday, 1 December 2013

Armory Stats - Player Raid Completion Rates

Today we are again taking a look at the overall raid completion rate of players after many people asked for an update after last time. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have completed a raid at least once, based on earning the achievement for the each wing.

It looks like percentages have changed slightly since the original post due to finding more casual players, returning players being added to the database, and profiles from merged realms disappearing until that character is logged in to again.

The data used today is a sample from 7.6 million characters from 2.9 million accounts. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!



Source: mmo-champions

Thursday, 28 November 2013

World of Warcraft In-Game Store PTR 5.4.2

The latest PTR build updated the new in-game store yet again, making use of more of the category icons by adding pets and mounts to the store. Purchasing anything now requires you to input your Battle.Net password.


Below Here are some in-game store screenshots,






Source: MMO-Champions

Tuesday, 26 November 2013

Gear Changes in Warlords of Draenor


Now that BlizzCon is over and Warlords of Draenor has been unveiled, we’ve been getting some additional questions about the gear changes currently planned for the expansion. To help shed some more light on what you can expect, we thought we’d take a bit of time to clarify a few things.

Keep in mind that as with anything still in development, the information we share now will likely change as we progress, but this should help give you a good understanding of our goals and thinking.


Armor Pieces: Head, Shoulders, Chest, Legs, Gloves, Belt, Boots, and Bracers

Primary Stats

One of our main intents for primary stats is to make sure that higher Item Level (ilvl) pieces from new content are almost always superior to items from older content. Further, the changes we’re making to primary stats will help make pieces more universal, so groups will find gear drops more useful more often. This means you’ll be disenchanting less Intellect plate (only usable by Paladins today) or Agility mail (only usable by Hunters and Enhancement Shamans today). As we discussed at BlizzCon, we’re accomplishing this by making it so primary stats for a given piece of gear will change based on your current spec, though it’s likely that only new gear added in Warlords will work like this, as it might be impossible to implement this for all existing gear. Here are some additional points to know regarding the changes to primary stats:

  • Armor pieces will always have some amount of Stamina and Armor value.
  • Armor pieces always have Strength, Intellect, or Agility as a primary stat. Plate has either Strength or Intellect. Mail and Leather have either Agility or Intellect. Cloth has Intellect.
  • In the cases of Plate, Mail, and Leather, the primary stat will change depending on your current spec. Specifically, casters (including healers) will get Intellect, and melee or tank specs will get Strength or Agility.

Secondary Stats

Our intent for secondary stats is to differentiate pieces that occupy the same slot, allow for player customization, and to further differentiate specs within a class. Here are a few important points regarding the changes that are currently planned for secondary stats:

  • Secondary stats don’t change based on spec on armor pieces (or any piece).
  • Secondary stats on armor pieces can still include Haste, Crit, and/or Mastery.
  • Secondary stats on armor pieces will no longer include Hit, Expertise, Dodge, or Parry. These are being retired in Warlords, and will likely be removed even from existing gear.
  • Secondary stats on armor pieces will also no longer include Spirit, nor will they include Bonus Armor, which are reserved exclusively for non-armor pieces (which are explained below).
  • In addition, secondary stats on armor pieces may include several new stats we are exploring such as Readiness, Amplify, and Multi-strike. Technical Game Designer Chadd “Celestalon” Nervig has been sharing more details about these on his Twitter account.

Additional Properties

Armor pieces may have three other properties at random. First, items may be higher Item Level than normal. For sake of this discussion, we’ll call these items Warforged for now.

Second, items may have gem sockets. Unlike gem sockets today, gem sockets in Warlords of Draenor will be rarer but more powerful. There will be no socket bonuses, but we are strongly considering requiring the right color gem for the socket. All gems will grant secondary stats, including Spirit and Bonus Armor (see below).

Finally, items may have tertiary stats. These include things like a bonus to Movement Speed, Sturdiness, Life Steal, Avoidance (less AoE damage), and Cleave. Because of the rarity of tertiary starts, stacking them to produce (for example) a Movement Speed set will take enormous effort.

The design intent of these additional qualities on items is to make itemization more exciting and to give it more longevity. Rather than waiting weeks to get a breastplate, you might get one pretty quickly—but to get a true “best-in-slot” item will take much more effort and a bit of luck. Here are a few more points to consider for these properties:

  • We haven’t decided on exact numbers yet, but for the current discussion, assume something like a 10% chance for an item to have an additional property. It’s possible for one item to have all three of these properties, but the chance of that is very small.
  • The properties are determined at the time an item is looted (and possibly even includes crafted gear). For example, if an ogre boss drops two copies of the Bracers of Crithto, one might be a normal version, while another might have a tertiary stat.

Being Warforged, having a socket, or having a tertiary stat do not count against the stat budget of the item—they are strictly bonuses. The item will not have reduced primary or secondary stats in order to have these additional properties.

Set Bonuses

Similar to primary stats, set bonuses will also change depending on your current spec. This means a Paladin may only need one tier set rather than one for Holy and one for Retribution. It also means that set bonuses can be more tailored towards a spec. For instance, Marksman Hunter set bonuses can have different bonuses or different numbers than a Survival Hunter set. Like today, not every helmet, chest piece, or other piece of armor that drops will be part of a tier set.

Non-Armor Pieces: Weapons, Rings, Cloak, Necklace, and Trinkets

Primary Stats

In general, most of these pieces will not have Strength, Agility, or Intellect. Instead, they may have Attack Power or Spell Power to make sure they are more universal. However, our current thought it to keep primary stats on weapons so that they continue to feel iconic and special. Many of the items will have Stamina as well.

Secondary Stats

The information about secondary stats on armor above also applies here. In addition, Spirit and Bonus Armor can appear on these items. Spirit is only useful for healers. Bonus Armor is generally only useful for tanks. A Spell Power piece without Spirit may be attractive to healers or may be attractive to DPS casters instead.

The intent of including Spirit and Bonus Armor on these pieces is to make sure some items are still valuable only to healer and tank specs, helping to make sure they don’t have too much competition for gear against the more numerous DPS players in a given group. These are also stats we consider interesting, because how much of each of these stats a tank or healer might want is more subjective. For example, one tank in a group might prefer more Bonus Armor while another might prefer more Haste.

In the case of Spirit, imagine that stacking Spirit on every non-armor slot will give you more mana regeneration than you would reasonably need. That is to say, you likely won’t need Spirit on every single spot in order to function as a healer.

In the case of Bonus Armor, this stat fills the niche that Dodge and Parry fill today. We like tanks avoiding attacks as a mechanic, but it hasn’t proven to be a particularly interesting gearing strategy. However, we still want a dedicated damage-mitigation stat, and Bonus Armor will be it.

Additional Qualities

These items will also have a chance to have one of the additional qualities discussed above (Warforged, gems, and tertiary stats), and the information related to these qualities on armor still applies here.

Examples

A Holy Paladin has a raid tier set from the Blackrock Foundry. If she switches to her Retribution spec, the tier set is still functional, as the primary stats and set bonuses change. However, if she prefers Haste for her Retribution spec and Crit in her Holy spec (and is someone who enjoys the min-max game), then a single set of armor may not be optimal.

For her healing set, let’s assume this player also has one ring with Spirit, a shield with Spirit, and a trinket that procs on heals. The trinket is almost useless in her Retribution set. The shield is also useless, since Retribution is designed to wield a two-handed weapon. The ring will be sub-optimal because Spirit is useless to a Retribution Paladin, but if it has another valuable stat (e.g. Haste), it may still be worth using—again depending on how min-max-focused the player is.

A more casual player would probably be fine just using the trinket anyway and using a lower Item Level two-handed mace when she plays Retribution. A more min-max player would probably want separate rings, cloaks, trinkets, neck pieces, and weapons to use in the different specs. A very min-max player—such as someone competing in world-first Mythic raid progression—might even want different heads, shoulders, chests, and so on depending on the mix of secondary stats. This player might even swap out gems between the two specs.

This may seem like a lot to take in now, but we’ll continue to watch feedback and answer any additional questions where we can. And again, keep in mind that as with anything still in development, this information or some of the details will likely change as we progress.

As always, we welcome your constructive feedback, and we look forward to reading what you think.


as posted by Blizzard

World Of Warcraft + MoP Expansion Just for 15€ Now!


Source: WoW Facebook Page
World of Warcraft 5 €
Up to 65% discount on WoW Mists of Pandaria until 1 January.

It would really amazing if blizzard would also care about existing player, by providing us with exciting subscription offers.

Be sure to Invite your friends and have fun in Azeroth..

Buy Here!

Friday, 22 November 2013

Warlords of Draenor Dev Talk, New Undead Female Character Model Revealed.

New Undead Female Character Model
No animation work has been done yet, so this is still a work in progress.

 


New Cloak Test Models
The team has looked at making different shapes for cloaks, but keep in mind this is definitely an early test still.






WoW Source: Warlords of Draenor
Another episode of WoW Source has been posted. You can find our recap below!




Warlords of Draenor Story

  • The team has been talking about Warlords of Draenor since a few months before the Mists of Pandaria launch. Starting on it so far in advance let them set up the Garrosh story for the next expansion.
  • One of the ideas tossed around was having different Mongrel Horde races united by Garrosh to attack Azeroth. They realized it would be a cooler story if he was reassembling the old Orcish Horde. Then the team had to decide how it would be done, with one idea being resurrecting all of the old leaders. That would be confusing as far as if they were undead or how everything worked, so the idea of going back to Draenor was decided upon.
  • Early versions of old Draenor weren't going to use what is now Zangarmarsh for anything, but someone made a concept art of the giant mushrooms underwater that made the team decide to use it after all.
  • Old Draenor is supposed to be a mix of the familiar and things people have never seen before.

New Models

  • The new Undead Female model is far along enough to show off, but no animation has been done yet.
  • There was a bug that made the eye of the Human Female model look different and people got really upset about it, which is why the team is being so careful in building the new models.
  • The team is looking forward to seeing what machinima authors can do with the new models.
  • The robe models are a little tired at this point and they haven't been improved as much as the team would like.
  • The team also looked at making new cloak models that use alpha to mask out some of the cloak to make new shapes.
  • The team has talked about the different ways they could roll out new character models, including just switching them one day or allowing people to opt out and keep the old ones for performance reasons.
  • NPCs will also benefit from the new models and get some touchups to fix any custom work that was done that doesn't match the new models and animations.

Garrisons

  • Garrisons will take gold and some kind of garrison resource like wood or stone to upgrade.
  • Garrisons are mostly an individual thing because if it were a guild thing first, the guild leaders would take all of the fun parts.

Mythic Raiding

  • A 15 player size was discussed, but the devs are already asking 10 player guilds to grow so they selected the size that would work best going forward.
  • Mythic raiding was set to 20 because of the advantages it gives the team when designing raids.
  • With 20 players, raid designers can assume there is at least one of each class in the raid, something that they can't do with a raid size of 15.
  • Having 20 players also allows for more complex mechanics for the most challenging raid content.

Misc

  • The free boost to level 90 won't expire. You can boost any character to level 90, as there is no level requirement.
  • Ashran will allow you to collect scraps from other defeated opponents to build something like strong armor, a vehicle, or launch a wave of NPCs at the enemy. Players may even have longer term objectives they can work on that span multiple days.

Tuesday, 12 November 2013

Greg Street(Ghostcrawler)"no free re-customization" is not final decision.

Ghostcrawler made it very clear yesterday that the "no free re-customization" is definitely not a final decision.

An Incredible World Of Warcraft Cosplay Wedding


Reader Craig was married in Taiwan the other day. His wedding, as you can probably guess from the headline and images, was not your normal, everyday nuptials.P
Craig and his wife Zoe went all-out to make their special day a World of Warcraft extravaganza, both forgoing the standard suits-and-white-dress garb to instead tie the knot in complete - and completely fantastic - WoW cosplay.P
Even their after-wedding photos were taken in the outfits. That's some dedication right there.P
For the record, Craig is dressed as King Varien Wrynn, while Zoe is cosplaying as Tyrande Whisperwind.
Craig wants to clarify that Taiwanese weddings are held across two days, an "engagement" day, and a "wedding" day. Both are formal ceremonies involving the same dress and in front of guests, only the former is paid for by the bride's family, the latter by the groom's.P
These pics were from the "engagement" day. He says the "wedding" day will be held in January, and while they'll be in the same costume, it'll be in front of more guests at a bigger venue.




 

Next World of Warcraft expansion already in the works




Blizzard CEO Mike Morhaime says company has already begun work on follow-up to Warlords of Draenor.     

Warlords of the Draenor, the next expansion for World of Warcraft, was only just announced on Friday, but its follow-up is already in the works, Blizzard Entertainment president Mike Morhaime told Polygon in a new interview. He explained that the company will increase the speed at which it releases new content for the MMO as a means to keep players coming back on a regular basis.
"It's going to be on us and our development team to continually look at ways to evolve the game and keep it relevant," Morhaime said. "And look for new ways of maintaining engagement within the game. We view expansions as a huge opportunity to do that.
"We recognize that we need to release them on a faster cadence than we have in the past," he added. "So we're investing in the team and our resources to enable us to do that."
Morhaime said last week during an Activision Blizzard earnings call that Blizzard has more resources dedicated to World of Warcraft now that it ever has in the history of the franchise.
World of Warcraft currently has 7.6 million subscribers, down just 100,000 from the previous quarter, but also below the 10 million subscribers it had following the release of Mists of Pandaria last year. Morhaime said Blizzard has adjusted the way its World of Warcraft development team is structured to allow them to continually look ahead to what's next for the aging MMO.
"We also have to start looking further down the road and planning further out," he said. "We've already started working on the expansion after this one [Warlords of Draenor]. We've never done that in the past. We've been doing one expansion at a time, sort of a very linear content creation model, and we've looked at ways that we can parallelize that. So that while we're working on this expansion we're looking at the new one."

Source gamespot


Sunday, 10 November 2013

World Of Warcraft Zones,Character Models,Raid and Garrison Preview Videos



Video Links

Character Model Link :Click Here

Zone :
Raid And Dungeon:Click Here

Garrison Preview:Click Here


New Character Models
  • The old Dwarf male has 1,160 polygons and was mirrored on both sides. The new model is 7,821 polygons and has higher texture resolutions. The face doesn't have to be symmetrical anymore.
  • They went 956 to 5,408 polygons on the Gnomes. 130 to 196 bones. Texture resolution was 2 to 5x higher depending on the area of the body.
  • Dwarf Female, Tauren Male, and Female Troll models are all being worked on right now.
  • All of the original races, Draenei, and Blood Elves will be getting new models for Warlords.
  • Worgen and Goblin won't be getting new models right away. The team will take a look at those models after all of the other ones are done.
  • Facial hair is animated using bones.
  • Capes are now animated using bones to flow more naturally.
  • Gnome female pigtails are now animated.



Warlords Release Date
  • Another MoP patch would delay WoD, so Patch 5.5 isn't going to happen. The entire team is working on WoD right now, so any more MoP content would slow down development.
  • Q: "Typically after you announce something it is another year, but we are at Patch 5.4 now. What content do you have planned for between now and then?" A: "Any content we do now will delay the expansion by the same amount of time it took us to make that content. We are completely focused on making the next expansion and will try to deliver that as soon as we can, hopefully on a shorter cycle than players are imagining, but you never know, we will have to see."
  • Q: "Typically that would be in the Winter of next year. Does that mean it is a goal to bring it in to Summer or Spring?" A: "Well certainly the goal is before that, but we'll see, it is very hard for us to predict."

Dungeons and Raids

  • The new Flex loot model will work similar to how Master Loot does today, but the number of drops will scale based on the number of people eligible for loot in the group. The personal loot system won't be removed, you will just have to opt in to it.
  • The number of drops will scale well with the number of players, as each additional player gives you a higher chance to get another drop, up to where it is guaranteed. This ensures that are no odd breakpoints that will restrict raid sizes.
  • Mythic raid lockout is boss based, static id, nothing is changing from the current Heroic lockout system.
  • The game has a Raid Browser that no one uses, so in WoD it will be expanded to support killing world bosses, doing achievements, finishing Shadowmourne, or any other activity. This will support cross realm groups and encourage people to do PuGs rather than completely random matchmaking.

Quests and Leveling

  • You can technically buy as many level 90s as you want if you buy another copy of the game, get the level 90, and then transfer the character to your main account each time. The team has talked about putting a level 90 purchase option in the store, but it hasn't been decided yet.
  • There will be a legendary questline again in WoD. The questline will be a little bit more custom to your class to help with the lack of class quests. Class quests are very resource intensive, so at most we might see one or two in WoD. (Maybe Shaman)
  • Leveling in WoD will be a fun and fast paced romp through the zones. The team is backing off the idea that leveling should be a long grind.

New Character Models

  • The team hasn't decided how new character models will be released yet. It could have all of the completed race at launch, or they could be added every patch.
  • There will be no free re-customization for characters after new character models.

Misc

  • There aren't any plans for another WoW Annual Pass. It was a good idea at the time because getting Diablo 3 free made it a good deal, but it isn't a good for the the D3 expansion.
  • Recruit a Friend will be back next week.
  • The tertiary stats may be limited to a certain slot, like speed only on boots. It will be rare enough that by the time you can farm them progression races will be over. They shouldn't have a big impact on progression races.
  • Racial balance will be tuned again in WoD, trying to narrow the gap. Goblin and Worgen have better balanced racials than many other races right now.

Source mmo-champion and adriacraft

Saturday, 9 November 2013

WARCRAFT MOVIE PANEL UPDATES

Movie


  • Duncan Jones has played the Warcraft games, World of Warcraft, and even Lost Vikings. He originally played Ultima Online.
  • The Special Effects supervisor plays World of Warcraft and is level 90.
  • Marketing hasn't started yet, so there isn't a ton to reveal yet.
  • Jones liked the script, but it was very Alliance centric. He thought it would be better to make it about both sides and the original Warcraft.
  • Jones turned down other films because he was really passionate about working on Warcraft.
  • While working on Golden Compass, the special effects supervisor got up at 2 in the morning to do runs with his guild.
  • Real actors will be used for the Orcs.
  • Avatar meets Game of Thrones as far as complexity of visual effects with live action, advanced special effects, and motion capture on set.
  • There is a lot of Warcraft lore, so they had to pick a certain amount of the lore for this movie.
  • The team has to figure out which characters to shine the spotlight on.
  • There is concept art for Draenor, Dalaran, Ironforge, Stormwind
  • Making environments for the game has a lot of restrictions, but in the movie you can expand on the environment with less restriction and make it more grand / cinematic.
  • Many locations in the film will be on built sets, like the Lion's Pride Inn.
  • The most famous character in World of Warcraft is the actual world itself.
  • Wardrobe and Costume design is being done by someone that has worked on Avatar.
  • The team is looking at details as small as the bark on the trees in Elwynn Forest.
  • People who don't know the world and people who are hardcore players will both enjoy the film.
  • The story is Orcs vs Humans. Lothar and Durotan.
  • Durotan represents the highest ideal of the Orcs. He believes in his people and his future.
  • Both want to do the right thing for their people.
  • The games weren't the best way to tell this story originally, so the movie will be a great opportunity to tell the story in an even more epic way.
  • Someone has to win and someone has to lose, but everyone loses at least a little bit.
  • The style of this war movie will be similar to Gladiator, gritty.
  • WoW doesn't have scabbards, so where swords will go has to be worked out.
  • There are no plans for an art book for the movie, but it is a possibility.
  • Lots of the cast has been picked out.
  • The first movie has to be done right, then they can think about doing more.
  • The majority of the movie takes place in the Eastern Kingdoms.
  • The lore of this time doesn't have many female characters, but the producers are pushing for including some female characters.
  • We will see a preview sometime next year, maybe at Blizzcon.
  • Metzen would like to do a TV series one day. When they originally decided to do a movie, Game of Thrones didn't exist on TV yet, so most similar stories were told in movies. If everything goes well, maybe a studio will want to do a TV show.
  • The Lord of the Rings movies inspired Jones to want to do this movie. He wants to match or beat them at making an awesome movie.
  • Someone is working on the Orcish language for the movie.
  • The movie will be PG13, but the PG13 rating is shifting. Batman movies are PG13.


source:mmo-champion